[heal spell clash royale]6 powerful Clash Royale decks to climb the ladder after reaching Arena 13

Lin24 2021-8-16

  After you’ve reached the first Challenger arena in Clash Royale, you should have access to most of the cards in the game. But the average level of players you face in one-vs-one matches will significantly rise at this point and you’ll no longer be able to advance with decks that don’t take the current meta into account.

  To facilitate this adaptation, you can choose pre-built popular decks, test them out, and see what best suits your playstyle.

  Keep in mind that it’s not easy to upgrade the cards in Clash Royale because tons of gold is necessary to buy missing cards and level them up.

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  If you play at a level where everyone has their cards maxed out, your decks can be adapted to suit the cards you possess at level 13 by incorporating them in place of other cards with a similar effect and the same elixir cost.

  Here are some of the best decks for Clash Royale season 24 after minor changes were introduced in the summer balancing update in June, which offers a breath of fresh air with small meta adjustments.

  Images via Supercell

  This deck has three offensive cards: the Princess, Miner, and Rocket. They’re also the win conditions in this deck. The key defensive cards are the Mini PEKKA and the Infernal Tower, which can deviate the trajectory of your enemy’s big offensive cards.

  Try to get your elixir to its max capacity and then send the Miner, Fire Spirits, and Mini PEKKA to attack an enemy tower. Add the Log if your opponent possesses a card that counters your attack. This deck is especially strong at countering a Hog Rider deck.

  The average elixir cost of the deck is 3.4. The Fire Spirit received a buff to its area damage radius with the new season, which made it more powerful.

  This deck was presented by SirTag. You can watch him play it in several matches on YouTube.

  Images via Supercell

  Players who like to constantly play on the offensive will have a lot of fun playing this deck. Built around the Lava Hound, it’s strong at applying constant pressure on the opposite part of the arena. Many variations of this deck can be used, but it’s also a good way to have fun with the latest card, Goblin Drill.

  The Goblin Drill is similar to the Miner, so any rush card that can quickly get a few hits on the enemy’s turret will fit. The most important parts of this deck are the Elite Barbarians, some spell cards such as the Arrows and Zap to counter cheap minions, and complementary pieces to play alongside the Lava Hound.

  The objective is to start the push by reacting to the enemy’s first card with the Lava Hound and then go all-in on their turrets. Your opponent shouldn’t have enough elixir and time to push since they’ll be occupied with their own side instead. This deck isn’t hard to pick up and it’s fun to play.

  Image via Supercell

  This deck implements a well-known strategy of using your cards to complement one big card, with an iteration including the Elite Barbarians. Since the Golem received a heavy nerf in the latest patch, it’s been replaced by the Electro Giant. But it’s also possible to use the P.E.K.K.A for a more common option.

  The Electro-Giant necessitates several defensive tools to be taken down before dealing too much damage to towers. Generally, it’s used when the double elixir buff is activated. The average elixir cost of the deck is around 4.4, though, so it has to be spent with caution.

  To make sure you’re not wasting any elixir, you can let your opponent use their first card at the start of the game and then react to it. Try not to spend too many elixir points to defend so that you can push with Golem when your enemy has no elixir left and you have enough to use it.

  After using the Electro-Giant, you can support its push by using Night Witch and the Baby Dragon, depending on which card your opponent has in their deck to defend their tower. At the start of the game, the Elite Barbarians can replace the Giant as a pushing tool due to their high damage output.

  Images via Supercell

  A list of the best decks in Clash Royale wouldn’t be the same without a deck built around Hog Rider. The offensive card is still strong at taking out towers when your opponent is distracted or can’t react—and this is one of the newest versions of the strategy.

  This version is particularly useful after the Zappies and Furnace cards received buffs with the spring balance changes, which also strengthened their counters, such as this deck.

  The goal is to deny your opponent’s aggression, attack with Hog Rider when the enemy has used all their elixir, and take the edge progressively with fast cycles. This deck is fun because it’s cheap and necessitates quick reactions. Since the Cannon received a nerf, it can be replaced by another defense card like the Archers.

  This deck is used by YouTuber Master Diddy San. You can watch him play it to adapt to its strategy and strengths.

  Image via Supercell

  This deck uses the Electro Spirit card to enhance the power of Royal Hogs. It offers a lot of options without spending that much elixir outside of the Recruits.

  The Recruits serve as the first tool to use at the beginning of an attacking phase. They must be used wisely, though, since they cost seven points of elixir. They can be summoned behind your turrets to let you gain some time and elixir before your opponent starts throwing units your way.?

  Compared to its average elixir cost, this deck was powerful in season 21. The Royal Hogs can cause tons of damage to the opponent’s turrets if they’re used when they have no attacking tool left or put on the other side of the field. The Goblin Cage, on the other hand, is good at stopping the opponent’s push while your Hogs are doing their job. The Tesla and Fireball can be replaced by other cards according to your preference, but they’re strong in this meta.?

  You can create this deck to test it out in a two-vs-two fight or you can watch how SirTag uses it to get a better idea.

  Image via Supercell

  This card list counters decks built around Golem or Mega Knight thanks to the Barbarian Hut, Goblin Hut, and Barbarians. But it’s also versatile and powerful, even if the Heal Spirit received a nerf to its heal radius.

  Building cards are frustrating for opponents. They can cause them to overcommit by spending too many elixir points to take them down while you get more of this resource and plan your next attack.

  The game can be started off by using Royal Hogs. Split them on both of the opponent’s towers by placing them at the center of the map.

  This deck was created by SirTag. You can watch how he plays with it in this video.